Archive for July, 2006

Starcatcher the next generation

Sunday, July 30th, 2006

Okay not much to report here, essentially, i’ve been racking my brain trying to make a framework from which to make my games more generic. Otherwise i’ve been working on drawing the tether wrapped (as well as the angle line, which is generally only temporary, however I can’t see a rotation in action if […]

Starcatcher is go!

Thursday, July 27th, 2006

Okay this is cool, after much wrangling, finally got the wrapping working fine, and got the catcher itself to wrap correctly. And it’s connected to the tether. The only other issue is the visible tether and the line representing angle isn’t visible on the wrapped entities - that is not until the actual […]


Friday, July 21st, 2006

Okay now that i’ve got your attention. I just wanted to post another screenie. In this screen the catcher is extended (the yellow line is the tether, the redline is still there just hidden). I do have a problem now. It won’t wrap around until the white square wraps around because […]

Jack is back!

Thursday, July 20th, 2006

Okay so my name’s not Jack, it just sounds so cool ;-)
In any case, i’m still working on that mysterious phone game and now a pc port of it, so whenever it gets released i’ll be posting info about it (hopefully soon but not at least for some other months).
I’m working on my own game […]