Archive for the 'Hypno-Joe' Category


Wednesday, December 10th, 2008

Okay well actually just one mockup, the tilesets tab/pane. I haven’t gotten much done, but I did make this, which is how work will proceed. I’m thinking of just starting on the gui elements to make this mockup possible, before attempting to design anymore of the map editor. What do you think?

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Map editor dump part 4

Thursday, November 20th, 2008

Okay this is actually the element list, and the final dump from the file. It’s not nearly complete, it’s probably not in it’s final form, but it’s an attempt at trying to define each of the individual elements I’m going to have to code. Also right now I’m going to focus on the […]

Map editor dump part 3

Thursday, November 20th, 2008

Okay this is the tricky tile selection window I designed today. This was a pain I had to keep rethinking what I wanted or needed it to do. A friend is helping me learn about design, so my requirements were to remove tedium from the user and programming complexity for myself. I […]

Map editor dump part 2

Thursday, November 20th, 2008

Okay the next day I wrote about the tile pane. Here you’ll be able to select tiles, and create new tile sets. Oh by the way a tile is essentially any image or section of an image… let’s just say map element. I call it tile because of the old way of […]

map editor dump part 1

Thursday, November 20th, 2008

I’m going to dump what I have so far in multiple posts, so it doesn’t get too long. I started a few days ago, and I backdated some paragraphs, to give an idea of when I did them, and also to document that fact.
This first part concerns the design of the map editor in […]

Back to the drawing board. Well back to the keyboard at any rate.

Thursday, November 20th, 2008

Okay so like two people I think tried my program, which is ok, not many people could actually play it anyways because it runs on XNA and C#. But I did learn a few things. Ultimately I found out that making my game is going to be a lot more pain that I […]

Prototype-of-a-Prototype — Hypno-Joe test

Wednesday, October 29th, 2008

Okay so basically I copped out and finished this thing as quickly as possible. I could have added more stuff to make this more game friendly but I got tired of working on it… a couple of weeks of actual work, but more than a month off-and-on. Since this is just a single […]

vids 5 and 6

Saturday, October 18th, 2008

Well here’s 5 and 6, i wasn’t going to do anymore vids for a while, but I want to bring attention to an issue. Maybe a few of the few that actually read this can give me some ideas.
Hypno-Joe requires very specific things for sprites and collisions. They have to be at the […]

Hypno-Joe vid 4

Wednesday, October 15th, 2008

I think this is the last of the vids for a while. Will need to get some decent feedback, so I guess you won’t be able to see the finished product for a little while, unless you installed xna game studio 2.0 (and subsequently visual studio 2005, or express). After I’ve gotten requisite […]


Friday, October 10th, 2008

Welp, I added the hypnosis code. Doesn’t do much. Stops the “Brainless Dummy” then plays a silly animation, that I knocked up in about 30 minutes… The only bad part is even though it’s not very good, you can’t even see it do it’s thing very well. You tube really makes […]