Archive for February, 2008

I’m almost finished.

Wednesday, February 13th, 2008

I’m not talking about Wagons Ho this time.
I’m talking about my irc channel #GameDevelopers on starchat. I’m thinking of turning the channel over to someone else so I don’t have to deal with it anymore. See I have some rules, one of which is to keep the chat down to a G-rating. […]

Drawing day, well sort of

Thursday, February 7th, 2008

Actually technically it’s thursday on the west coast, however it’s only 10 minutes past midnight. Today was supposed to be drawing day, and i’m finding it more difficult to go all digital, especially when you have only 1 monitor and no money to pay for the good software.
I drew this by attempt to freeze […]

Music day

Tuesday, February 5th, 2008

Well actually all day today I was working out some bugs on a contract game I’m programming called Wagon’s Ho. It’s just about ready to go beta, and those were the last few kinks. My boss/client (I liked to refer to him as that because technically I’m an independent contractor, but he’s running […]

I test–er–played Viridian Games’ Planitia

Tuesday, February 5th, 2008

Anthony Salter’s god game Planitia is now at .73 (don’t let .70 fool you in the title). I just played it. That’s right! and I beat the pants off that red guy! It’s pretty fun the way it is, although now that I know one of the strategies it’s a bit easy, […]

Dawn of a new day.

Monday, February 4th, 2008

Okay, so I’m going to start posting more often, if anyone cares.
Considering an adventure game is going to take lots of content, ie backgrounds, animation, sound, and music, i’m going to at least attempt to be a bit versed in a few things. If I get to a point where you can see how […]