Archive for October, 2006

Starcatcher mouse input

Thursday, October 19th, 2006

I’ve been struggling with mouse input for some time now, trying different things.  This latest version has you moving in 4 directions using wasd, and then allowing aiming the catcher with the mouse independant of the movement.  I want your feedback.  Please let me know if this works at all, maybe some of those fps […]

Starcatcher the NEXT iteration

Sunday, October 15th, 2006

Well after discussing with a few people, I decided to add a few graphics. Probably what will be closer to the finished game (yes blocky for that retro look). In any case I made some tweaks. The gameplay is the same as the last time you played, only this time it has […]

Return of the last Starcatcher

Monday, October 9th, 2006

okay okay, but seriously. Second version. I won’t get lengthy with this explanation, but it’s been retooled. Now all you have to do is move your ship around and hit stars. It’s as simple as that. You get energy when you tag or “collect” stars. You have one shield […]


Friday, October 6th, 2006

Okay just kidding.  It’s going public-alpha — that’s right PUBLIC-ALPHA a term I coin for most of my projects.  Essentially I only have myself to test my games, so I get some of my programming buddies to test out the game in the early stages.  Most notably without any real graphics.  So it’s called public […]