Starcatcher the next generation

Okay not much to report here, essentially, i’ve been racking my brain trying to make a framework from which to make my games more generic. Otherwise i’ve been working on drawing the tether wrapped (as well as the angle line, which is generally only temporary, however I can’t see a rotation in action if the angle line isn’t there). But finally after much consternation, constipation, and copypasting, i’ve finally got it to the point where it wraps around all edges and corners. I was talking with Seth Robinson, you know “Mr. Fun” himself, and according to him the original asteroids didn’t do “true” wrapping (it would just jump to the other side instead of moving off and then on again). So then I felt I did alot of work for nothing, but he reminded me that it gave it, it’s own look. So here’s to it’s own look.

And how about YOU look here (by the way you can view the fullsize image by right clicking and selecting “view image”):

Showing the angle with wrap!

See Mr. Winky there? Oh please! you know what I mean!

And with that beautiful thing extended!

And now it’s FULLY EXTENDED! Yes you heard that right, and it whips around too!

Okay how about one more lovely screeny:

all 4 corners baybee!

Check it out! Is on the right side or left or is it in an alternate universe?

YOU DECIDE!

Okay so how awesome am I? too awesome. Next we move on to adding stars (or rather other little blocks floating around the screen).

Keith

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