Archive for October, 2007

Another one, with a graphics tablet

Thursday, October 25th, 2007

Okay so basically I was deciding whether I wanted to get a new setup for animation. I was looking at animation desks, and graphics tablets to decide whether or not I would go paperless. It seems like it’s kind of becoming the rage now, 2d animation, but done completely digitally. In any […]

A new one.

Sunday, October 21st, 2007

I decided to redo it, to make him a little taller… it looks okay but there’s a part that looks like it’s jerking and i’m not sure why.
Edit:
I could possibly fix that first one, but I decided after reading some of the Animator’s Survival Kit by Richard Williams that I’d have a try at a […]

A nice pair of legs

Wednesday, October 17th, 2007

Check this one out. It’s the second one, the first one looks like it has a limp.
Edit: Here’s the updated version –
Edit : Oct 18th, 2007 (thursday)
I started on the front view… His feet don’t look right, his arms surprisingly look ok…

Keith

General Figure rotation

Tuesday, October 16th, 2007

I decided to make 8 frames showing a standing rotation. It’s not perfect, but it will do, as I needed to be able to see how the figure would face in each direction as an aide to animating the walk cycles. Also I will probably just need 8 standing poses, but I will […]

A little update

Monday, October 15th, 2007

Got the feet right, now the arms are wrong. I think I need to take on a completely different tack on this.

Keith

Enchanted Lands - Attempt at enchanted animation.

Saturday, October 6th, 2007

This is junky, after fooling around with gimp for several hours i finally got the animation part working fine. Then I noticed that part of it is cut off. Of course the animation sucks. I tried to do as limited as possible and then inbetween it. it started out with 4 […]

A small work in progress — a start at shading.

Monday, October 1st, 2007

I’m really in uncharted territory here now — shading. I attempted a few things, one is the walls, basically the light is more or less coming from directly overhead… more towards the dresser than the foreground objects.
I’m not sure what i’m supposed to be doing here. I have an idea of where the […]