Starcatcher is go!

Okay this is cool, after much wrangling, finally got the wrapping working fine, and got the catcher itself to wrap correctly. And it’s connected to the tether. The only other issue is the visible tether and the line representing angle isn’t visible on the wrapped entities - that is not until the actual entity comes into full view. This is just a minor consideration though since I don’t know how the tether will look in the final version. this is mostly place holder stuff. The next big challenge after getting the star entities running on screen will be to get the collision working right with the catcher and stars and stars with the player. This will be a big deal. Since 3 of them are going to be “ghost” entities at any one time. Anyways here’s a screenie of the wrapping in action:

Wraparound baby!

Notice how part of the white and part of the blue is now in all 4 corners (well not in the lower right because it was too far over) This is lovely wrapping in action. Now only if I could wrap presents as good. Okay and now how about that with the catcher extended.

Catcher extended

See that on the lower left out a ways from the corner of the white square, that’s the catcher, however the tether isn’t showing up because i only have line drawing for one line. I’m not really sure how i’ll add the tether. I’m thinking the idea is that it’s an energy tether, so it will be drawn after the fact, and probably not put in until i have the game mostly done.

Hopefully this game will turn out very cool, fun and addicting!

Keith

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