Archive for November, 2008

Map editor dump part 4

Thursday, November 20th, 2008

Okay this is actually the element list, and the final dump from the file. It’s not nearly complete, it’s probably not in it’s final form, but it’s an attempt at trying to define each of the individual elements I’m going to have to code. Also right now I’m going to focus on the […]

Map editor dump part 3

Thursday, November 20th, 2008

Okay this is the tricky tile selection window I designed today. This was a pain I had to keep rethinking what I wanted or needed it to do. A friend is helping me learn about design, so my requirements were to remove tedium from the user and programming complexity for myself. I […]

Map editor dump part 2

Thursday, November 20th, 2008

Okay the next day I wrote about the tile pane. Here you’ll be able to select tiles, and create new tile sets. Oh by the way a tile is essentially any image or section of an image… let’s just say map element. I call it tile because of the old way of […]

map editor dump part 1

Thursday, November 20th, 2008

I’m going to dump what I have so far in multiple posts, so it doesn’t get too long. I started a few days ago, and I backdated some paragraphs, to give an idea of when I did them, and also to document that fact.
This first part concerns the design of the map editor in […]

Back to the drawing board. Well back to the keyboard at any rate.

Thursday, November 20th, 2008

Okay so like two people I think tried my program, which is ok, not many people could actually play it anyways because it runs on XNA and C#. But I did learn a few things. Ultimately I found out that making my game is going to be a lot more pain that I […]