Archive for October, 2008

Prototype-of-a-Prototype — Hypno-Joe test

Wednesday, October 29th, 2008

Okay so basically I copped out and finished this thing as quickly as possible. I could have added more stuff to make this more game friendly but I got tired of working on it… a couple of weeks of actual work, but more than a month off-and-on. Since this is just a single […]

vids 5 and 6

Saturday, October 18th, 2008

Well here’s 5 and 6, i wasn’t going to do anymore vids for a while, but I want to bring attention to an issue. Maybe a few of the few that actually read this can give me some ideas.
Hypno-Joe requires very specific things for sprites and collisions. They have to be at the […]

Hypno-Joe vid 4

Wednesday, October 15th, 2008

I think this is the last of the vids for a while. Will need to get some decent feedback, so I guess you won’t be able to see the finished product for a little while, unless you installed xna game studio 2.0 (and subsequently visual studio 2005, or express). After I’ve gotten requisite […]


Friday, October 10th, 2008

Welp, I added the hypnosis code. Doesn’t do much. Stops the “Brainless Dummy” then plays a silly animation, that I knocked up in about 30 minutes… The only bad part is even though it’s not very good, you can’t even see it do it’s thing very well. You tube really makes […]