Archive for the 'Game Projects' Category

Back on [Enchanted] track, part 2!!

Tuesday, May 1st, 2007

Just a quick note. I’ve finished reading all my notes. I’m still stuck in the dilemma of how to handle the fact that there are seven good guys and 6 bad guys. As I’ve not told you the characters or their stories I guess you wouldn’t really be able to help me […]

Back on [Enchanted] track!

Thursday, April 26th, 2007

Well here we are again. I started re-reading my old blog posts for Enchanted Lands, and also re-reading my character bios, and other things I hand wrote related to EL. I’m still not done yet. I’ve still got to read the character bios for the bad guys, and the plot lines for […]

FINALLY- Hypno-Joe is Alive!!!

Wednesday, March 21st, 2007

Okay finally got off my duff and decided to work on Hypno-Joe — All I did is a simple walk animation, and in fact doesn’t look all great. But it’s giving me some great motivation to work on it. This is only the beginning. As soon as I get decent animations i’ll […]

Starcatcher mouse input

Thursday, October 19th, 2006

I’ve been struggling with mouse input for some time now, trying different things.  This latest version has you moving in 4 directions using wasd, and then allowing aiming the catcher with the mouse independant of the movement.  I want your feedback.  Please let me know if this works at all, maybe some of those fps […]

Starcatcher the NEXT iteration

Sunday, October 15th, 2006

Well after discussing with a few people, I decided to add a few graphics. Probably what will be closer to the finished game (yes blocky for that retro look). In any case I made some tweaks. The gameplay is the same as the last time you played, only this time it has […]

Return of the last Starcatcher

Monday, October 9th, 2006

okay okay, but seriously. Second version. I won’t get lengthy with this explanation, but it’s been retooled. Now all you have to do is move your ship around and hit stars. It’s as simple as that. You get energy when you tag or “collect” stars. You have one shield […]

STARCATCHER GOES GOLD!!!

Friday, October 6th, 2006

Okay just kidding.  It’s going public-alpha — that’s right PUBLIC-ALPHA a term I coin for most of my projects.  Essentially I only have myself to test my games, so I get some of my programming buddies to test out the game in the early stages.  Most notably without any real graphics.  So it’s called public […]

Starcatcher continues!

Thursday, August 10th, 2006

Okay, so i’ve been wracking my brain about collision detection with wrapped objects. Eventually mrfun aka Seth Robinson helped me out, and now the game is going to go on as usual. The rest of the game shouldn’t take too long… it should take a few days maybe till next friday (not tommorow […]

How’d you like them apples?

Wednesday, August 2nd, 2006

Check this out… I got STARS now! see those multi-colored squares, those will hopefully be the prelude to the stars. After finally getting the tether drawing with wrapparound perfectly (there were still a few issues last time but now I fixed them). Also notice how increased the catcher’s size. That’s because […]

Starcatcher the next generation

Sunday, July 30th, 2006

Okay not much to report here, essentially, i’ve been racking my brain trying to make a framework from which to make my games more generic. Otherwise i’ve been working on drawing the tether wrapped (as well as the angle line, which is generally only temporary, however I can’t see a rotation in action if […]