Return of the last Starcatcher

okay okay, but seriously. Second version. I won’t get lengthy with this explanation, but it’s been retooled. Now all you have to do is move your ship around and hit stars. It’s as simple as that. You get energy when you tag or “collect” stars. You have one shield per level and per life. So if that gets tagged then you have no protection other than making it to the next level. The shooting stars now blink when they’re about ready to move toward you, but you still have to be careful. I have touble getting past level 5, let’s see if YOU can do better.

Click the image below to download. Play it at your own risk. While all attempts have been made to assure that this software is safe, don’t ever assume so. Please virus check any and all new programs you download.

Starcatcher part deux

enjoy.

Keith

UPDATE:  I just fixed a few things.  Now you can hit stars when in invincible mode, without harming you, but clearing your way.  The time for invincible period is shorter as well.  I also rewrote the shooting star code, so instead of using one of the drifting stars, it is it’s own star, but most players will not recognize as it will be using the same sprite graphics.  I decided not to write a new post about this because it’s not a major change, just a little update on how it works.

One Response to “Return of the last Starcatcher”

  1. GBGames Says:

    Since I haven’t been able to catch you in the IRC channel, I just wanted to say that I had a chance to try it out yesterday. I don’t think I got it before the updates, though.

    I couldn’t figure out why some stars would start moving towards my ship while most stayed still. I I didn’t get too much time to play,though, so I couldn’t figure it out. Maybe later, though…