Archive for January, 2006

Enchanted Lands Resort - Design Magic?

Friday, January 6th, 2006

Well as I was talking before about a prototype heavy method wherein I build the prototypes to in essence design the game. I’m coming to realize that for an adventure game this method might not work out so well. Since this is primarily an interactive narrative (sounds like an oxymoron doesn’t it), I […]

Today I was busy…

Wednesday, January 4th, 2006

Just… busy. Surfing blogs, forums, and time managment sites. I think I do this as a defense mechanism against work. In any case I should be fine now. Going to attempt to get some of the phone game stuff in tonight.
What my biggest dillima is that I need to have a […]

Phone Game

Wednesday, January 4th, 2006

Well shoot, I didn’t mean to post 15 mintues late, that means it will officially be added to January 4th. In any case the only thing I got done ‘today’ (really yesterday) is the phone game. It’s coming along nicely, not quite at beta stage yet, but almost there. Tommorow I should […]

Plan for today

Tuesday, January 3rd, 2006

Today is almost over but I hope to do a few things today.

I hope to finish another build for the phone game. The details of which i’m not at liberty to say.
I hope to somehow get to go on a walk, or at least just to the library. It’s pouring up here in […]

Case of the missing domain name!

Tuesday, January 3rd, 2006

Hmm, well i’m back on the case - sorta.
Well before I get to a plan, i’ve got a little story to tell. Most likely i’ll have only one or two people reading this, but that’s ok. It’s a way for me to put down my thoughts related to my work, so I no […]

Still busy for the holidays

Sunday, January 1st, 2006

Tommorow will be back to normal - kinda. I don’t usually do much during holidays and weekends but starting Monday January 2nd, 2006 i’ll be working and also blogging. So stay tuned if you’re interested in the progress of my projects.
Keith