Addicted!
I’m evaluating engines as potentials for coding Hypno-Joe. I’ve run against an engine called PTK. Most notably because a Mr. Mark Fassett of Laughing Dragon Games keeps harping on how great it is. Well I haven’t actually looked at the engine itself. But I keep getting caught up by a little example program called Nervous Breakdown. First let me tell you as a game there’s nothing special about it, just a plain vanilla breakout clone. You have only one ball. And the ball speeds up and the bricks keep coming down faster and faster. There’s no highscores list, just a single highscore entry so you can beat your last high score. According to some it has terrible collision detection. Although seeing as it is the only real strategy, it may have been intentional. Essentially you try to move it to hit at the sides and corners, because it will take out more bricks that way. But the more I play it, the more I marvel at it’s simplicity, and it’s addictiveness. I’ve wasted hours and hours each day just trying to beat my own highscore. My current best is 384. Maybe try it out for yourself. I did casually take a look at the source, and it seems to be simple enough. I may think about it in the future. Also i’m considering when i learn c++ enough that i’ll use it to make simple 2d games as I continue learning c++ and OOP.
Keith
December 21st, 2005 at 8:55 pm
[…] In my post entitled Addicted! I mentioned a breakout clone that simply had me addicted. It still does, and I still haven’t beat my highscore of 384. I think I should stop while I still have the chance. Just when I start playing games again, I realize why I shouldn’t play games. Well at least good ones. Sorry I didn’t post yesterday, it was two things, the two contract jobs i’m working on, and this game. I guess starting to blog during Christmas isn’t such a great idea. I’ve been too busy to keep up with this. In any case more later. […]